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Cheats Hints - Macintosh - Dark Eye Cheat Codes
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0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

You're viewing Dark Eye Cheat Codes

Game Name : Dark Eye
System : Macintosh
Date Added : 2002-10-11 02:55:26
Views : 14184


Walkthrough :
The story takes place in two different worlds. You , the main character and
narrator, are retelling a story that you are asking us to believe happened to
you. In addition to this personal story, the experience you are retelling
includes nightmare experiences

(6 in total) that you lived through while you were also living through the "real
world" experience.

In the game, certain events in the main story trigger the house into its
nightmare state -- the house goes blue-y and whispers. At this point, you must
find a portal to a nightmare and complete one nightmare in order to be allowed
to come back and continue with the main story. There are 3 nightmares, but 6
experiences since you will have to do each nightmare as both the victim and the
victimiser. (There are also 2 wonderful recitations of Poe's -- but these are
extra to the game). The 2 portals for the same nightmare are close to each
other. The pair of portals for the 3 different nightmares are scattered
throughout the house.

The following walk-through goes through the main story with minimal exploration
and minimal moves. It gets to the events that trigger the house to go blue-y.
Following these segments of the main story, there is a short walk-through for
each nightmare.

Unlike most games, the moves in Darkeye are primarily looking, moving and
clicking on objects. So the walkthrough deals with gameplay at that level,
rather than describing what you are trying to accomplish with the "mouse click".

The game manual describes a "read" option for the cursor. This is a cupped hand
and you move left and right across a person or object...and lets you "read"
something about their thoughts or spirit. I have referred to this as "read" in
the walk-through. You can also jump between characters within a nightmare when
the eyes of the other person flicker. This walk-through does not elect this
option.

MAIN STORY

You begin outside your Uncle's house. Use knocker and be admitted. Walk
straight back to the studio room where your Uncle Edwin is at the easel. Click
(mouse) on Uncle a few times to talk to him. Click on picture on floor by the
windows. Click on black glass on the table near Uncle Edwin. Click on this
glass in close-up(which should give it back to Uncle Edwin). Turn away and then
turn back toward Uncle. He tells you that your brother Henry is here.

Leave that room and go up the stairs to the room directly in front of you (the
piano room). Click on open door and then enter. Click on your brother Henry.
Turn to Elise -- she talks and then the house goes in to Nightmare Mood.

Return From 1st Nightmare

Return to Uncle's studio and click on the portrait on floor. Turn right and
talk to Uncle. Go behind painting on easel & look at it. Go further into this
room to your Uncle's office. Look at Mind Map on desk. Look at letter from
Brother Henry to Uncle Edwin. Leave this area and go upstairs.

Go to Henry's Bedroom (right turn at top of stairs and 2nd door on the right on
the wall ahead of you that has two doors). Go in and click on Henry. After
Henry leaves, you want to wander a little. Try going to the basement and then
go through the painting gallery( with paintings on wall at bottom of stairs, not
the studio with the easel). You want to keep wandering and then coming back to
the bottom of the stairs. The event you want to trigger is seeing Henry at the
bottom of the stairs, calling up to Uncle Edwin in a conversation. At the end
of this conversation, the house goes into Nightmare Mood.

Return From 2nd Nightmare:

Go to Uncle's studio. Talk to him (click on him) at least twice. Look at
painting on the floor by the wall and then go and look at new painting -- there
should be one -- in the gallery.

Go upstairs to Piano room. Knock on the door and then enter. (you can't just
enter). Talk to Elise. Take the note from her. Sit at the Piano. HOLD left
mouse button down to play the piano tune all the way through. Turn back to Elise
when she gasps. The house goes into Nightmare Mood.

Return From 3rd Nightmare:

Examine the paintings in your Uncle's studio and in the gallery. Return to the
piano room and retrieve the note you left on the piano. Take the note to Henry
in his bedroom. After this scene, there is a knock on the door. After talking
to the servant, go to bedroom next door (Elise's room). Go toward Uncle.

(As Uncle requested) go to studio and get the lantern. This is the one near the
easel, not on the desk. Take the lantern back to the bedroom. Set lantern on
table and turn to leave. The house goes into Nightmare Mood.

Return From 4th Nightmare:

Return to Elise's bedroom. Take lamp as Uncle asks. Go to basement and through
the tunnel to the vault. Put lantern on the shelf. Click on Uncle. Follow
him out of the tunnel. The house goes into Nightmare Mood.

Return From 5th Nightmare:

Examine paintings on easel and on floor in the studio -- and the paintings in
the gallery. Go upstairs and start down the hallway on your left. Go to the
1st door on the right (open air room). You should find Henry there. (When the
house is blue-y, going out *into* the air gives you the recitation of Annabelle
Lee and then returns you to the blue-y house to find a nightmare.) Talk to
Henry. "Read" him. Go back to your Uncle's studio and talk to Uncle Edwin.
Follow Uncle into his study, to the desk. Click on Uncle. Take the note. Read
the note.

Go to the top of the stairs. You should find Henry there. Click on him. Then
follow him to the front door...and then out on the cliffs. Watch entire scene.
Then turn back to house. See Uncle. Then scene goes into Nightmare Mood.

Return From 6th Nightmare:

As you finish the last nightmare, the game should return you to a final, almost
automatic sequence that briefly reviews the nightmares you have experienced. I
was "landed" at the Red Death tapestry.

Go through the door and keep going straight -- or whichever direction the hand
cursor shows you. You will be taken back through one scene from each nightmare
as you knock down each wall with the pickaxe you are carrying (8 times). You
reach Elise, risen from her coffin. Click on her and you are caught up to the
real nightmare of what was behind all that just happened in the real life
story.. And the game ends.

THE NIGHTMARES....YOU CAN PLAY THEM IN ANY ORDER

The locations (triggered when house goes into nightmare blue funk):

CASK OF AMONTILLADO (not sure of spelling in this one)

Monstrosore (victimiser) -- wine bottle

Fortunato (victim) -- wine glass

BERNICE

Egaeus Poyton (victimiser) -- knife (or letter opener) on desk

Bernice Poyton (victim) -- bird cage next to desk

TELL-TALE HEART

Young Man (victimiser) -- Cleaver Knife next to fish on butcher block (room next
to art gallery) Old Man (victim) -- Fish on butcher block (room next to art
gallery)

CASK OF AMONTILLADO -- MONTROSORE

Go toward the bridge. Click on your servant in black to give him orders to
leave you.. Turn back and click on the two men on your right. Turn farther
right (2 men have gone onto the bridge). "Read" Fortunato. Go to bridge, turn
left and go onto bridge. Go toward folks in the background. Lady laughs, turn
left, bald man talks, turn right & right again -- you should be looking at lady
in gold. Click on her.

Turn right and go toward the 2 men at the end of bridge (really 3 men but hard
to see). Click on F and then click on him again. Turn left and click on his
friend. Turn back to F. Turn left and go off the bridge. Turn back to face
bridge and talk to F. Click on him. You should now be taken to the villa.

At villa::Go through gate (use hand) and then turn to right to vaults. Open
door. In the first room, take the torch. Turn right to go straight ahead.

Can't guide you through the maze, but keep turning to F. throughout the journey
to learn more of your thoughts about him. And try to serve him wine (to get him
drunk) as you pass shelves of stored bottles. You should be able to eventually
come out in a large cavernous room.

F. walks to the back of a grotto in this room. Click on the chain next to him,
HOLD AND DRAG the chain across his body to (screen) right. Then turn from him
after he is chained in.

Turn to bone pile. Move bones out of the way, pick up a brick. Turn back to
low wall that goes across the front of the grotto. Click on an existing brick
in the wall (you will get another new brick automatically). Keep on clicking on
existing bricks with the new brick -- between automatic dialogue scenes. When
wall is all done. Turn and leave. After a few moves back through the caves,
this should end this nightmare.

CASK OF AMANTILLADO -- FORTUNATO

Look up from the water and "read" the man standing on the shore line across the
water. Turn left to your friend and "read" him. Click on him. Turn around on
bridge ad approach the bald man. "Read" him. Turn right and click on lady with
purple mask. Turn and approach the lady in gold dress by the statue. "Read"
her. Turn away and look into water. Turn back and "read" lady in gold dress
again. Walk further back on the bridge and click on lady in purple mask again.

Go back to stand by your friend and point at the man across the way on the
shore. Turn and face your friend directly. Go to the lady in the gold dress.
Then go to the street. Turn right. Then go forward and turn left. See the
beggar. Turn right and meet M. Turn away. Turn back. Turn away. Turn back.
Click on him.

(After a black screen, you should be at the vault) Turn around to M. Turn back
around and take a torch. Start walking. "Read" the skeletons. Take stairs on
right. "Read" foot bones.

As you wander, keep turning to M. and take wine when you come to it. When you
see spiral artwork on the wall, turn to M. Click on M. Go forward into the
large cavern. Put torch in holder. Turn to grotto and go toward the wine
bottle in the back of the grotto. Turn around. Turn away and back and away --
this is how you get the wall built.

When wall is built, "read" the wall. "R ead" the wine bottle. "Read" the
skeleton. Turn back to wall.

This should end this nightmare.

BERNICE - EGAEUS

Pick up the pen on the desk. Write beginning of letter. Open middle desk
drawer. "Read" pendant. Turn right and then right again. "Read" portrait in
red jumper dress 2 times. "Read" portrait over the fireplace. "Read" the fire
in the fireplace.

Pick up and examine the blue book on shelf (Poyton Family History) 2 times.
"Read" green pasture painting (in set of 3 on wall) and then go to, and "read",
the window to the left of the Greek bust.

Go back to the desk. See the letter to Dr. Reynolds and pick up pen and finish
writing letter. -- there should now be a knock on the door -- Look up, Bernice
is at the door. "Read" the multiple images of her. Then click on B. as she
approaches. (automatic proposal & she swoons) "Read" the fan on the table next
to armchair 2 times. "Read" the red desert painting (in set of 3 on wall) 2
times. "Read" the window to the left of the Greek bust again. Go toward the
armchair . You should be able to see the flickering vision from an angle view
and then move to get a front view. Then approach the wall with the 3 paintings.
The paintings should all be black-- with a swooning Bernice as you approach.
Look out the window near the desk. Go back to desk. Look at the letter.
"Read" the red jumper portrait 2 times. Wander around the room. Approach door
from a "down and to the right" angle. Bernice should enter. "Read" teeth.
Watch the scene of the swirling teeth all over the screen. See teeth in
fireplace portrait. "Read" red jumper portrait. "Read" the drawing with the
severed head and "read" the Greek bust. Go to window by desk and look out.

Sit at the desk again and then look up. Go to door. Open it. Click on maid
(game goes to darkness). Back at desk -- look at book. Try to take the box.
Look at book again. (there's a knock at door). Point and click on door. Click
on your hand 3 times. Turn to fireplace. Go to shovel. Turn back to desk. Now
take the box. After automatic scene, this should end this nightmare.

BERNICE - BERNICE

Look down at the drawer. Open it and take the note toward the back of the
drawer. Return note to drawer. Go to trunk at bottom of the bed. Open the
trunk and "read" the wedding dress. Go to writing desk. Take the book. "Read"
the flower on the page. Pick up photograph. Read letter. Pick up pen and sign
the letter. Pick up medicine bottle. Go to door and then turn left and go
toward the bed (knock at the door). Turn back to door. Maid is there.

Go out the door, down the stairs and turn right. Knock on the door and then
enter. Click on Egaeus 2 times. "Read" him. (proposal) Click on him again.
(All goes black and you awake back in your room).

Go to desk and finish the letter. Go to dresser and approach the mirror. Go
toward the door. If there is a knock, walk around the room and re-approach the
door. Maid should be there again.

Go out the door and down to the library again. Open door. Click on Egaeus 2
times. Start to turn away and then leave. Go back to your room and pick up
medicine.

(You are in red casket). Click to pound on inside of casket lid until the hand
fades. After the automatic scene, this should end this nightmare.

TELL-TALE HEART - YOUNG MAN

Turn from the mirror and keep turning around to survey the room...and get a few
comments from "you" in the mirror. Sit in the chair at the table, near the
newspaper. Read the newspaper. Go to your room (first door on right down
hallway).

Go to the desk and take the chalk. Click on the art paper several times to draw
the picture. When done, open drawer on right and "read" the glasses. Leave the
room.

In the kitchen, go to the window and then turn around. Old man should be there.
"Read" him. Sit down at the table. "Read" the old man again. Wander around and
then click on window. This should trigger the statement, "it's late." Turn
back toward the old man and he goes to bed.

"Read" the clock...time passes. You want it to be midnight.

Go toward the old man's room. Turn left, just before his door, to see the
lantern. Move slide control to close the lantern completely. Pick up the
lantern. Open the door, you speak to explain that you do this every night, and
go into room. (Light will fall on his bad eye and he won't move).

You want to do this scene of old man going to bed a few times...these are the
innocent nights when you are just checking on him...then there is a replay when
the clock is already at midnight. This is the night for the nasty deed. Enter
the room, with lantern. This time, the small light falls on his good eye. He
should move. Open the lantern and go closer to him...as far as the cursor will
allow. As heartbeats build, click the closed hand cursor on the old man in
bed....

You are next in Kitchen. Go to the saw on the wall to the left of the stove.
Click on it. Now go back to old man's room. There should be bags with body
parts on the floor. Go toward the bureau and look down. Grab the bag and turn
right. "Use" the sunlit spot on the floor 2 times. This should pull up
floorboards. Put bag down in hole toward the left. Grab second bag and do the
same. Grab third bag and do the same. Put the boards back...

There should be a knock on the door.

Go to the door to the left of the hatrack in kitchen. Open the door. After
dialogue, turn from the police and go down hallway toward old man's room. Turn
back toward the police. Then turn and continue to old man's room. Enter.
After everyone is seated, "read" cop in doorway, turn right and "read" fat cop
and then turn and "read" blond cop. While this last cop is searching the
bureau, turn left toward fat cop and then keep turning from one to another cop
as much as the cursor will let you. "Read" and click on fat cop. After
automatic scene, this should end this nightmare.

TELL-TALE HEART - OLD MAN

Go to the window and see the blond cop. "Read" clock face. Go to table and
look at newspaper. Get bowl from side cupboard and dish out soup from stove.
Sit down and use spoon to eat. Click on soup several times to eat. Put spoon
down and go to your room.

Explore the room -- dresser drawer (concert brochure, wedding ring,
coins...."read" coins) table with candle (pick up book) and bookcase (portrait).
Leave room and head toward kitchen. Young man should enter. Sit down at the
table and eat some soup with him. Stand up, turn around and look at clock. Go
to your room. Put out candle (with the cursor) and then climb into bed. "Read"
your dream. "Read" the intruder. Click on the blinding light. After automatic
scene, this should end this nightmare.



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